How Capture created its own game system, network

One of the questions I had about production of The CW’s Capture–how exactly the tracking and game technology works, especially the screens on the contestants’ wrists–has been answered by an informative, behind-the-scenes feature.

In it, the show’s game technology producer, Matt Lewis, says “the technology you see in the show wasn’t fake for TV, it was all real.” He talks about the wireless network they created in the wilderness (where there was no power) and the technology the players wear, including their wrist screen/phone (a “customized Android device”) that connects them to the producers via software they created.

That’s visible in the video below, as are other behind-the-scenes things, like wireless routers strapped to trees and makeshift cell phone towers.

Review: Married at First Sight

Marriage At First Sight

In an era of Tinder and Grindr, instant acceptance or dismissal of a potential partner, or instant sex with another body, Married at First Sight offers the thrill of watching strangers deal with the very basics of relationships.

Beyond the headline-grabbing premise, the series has turned out to be a stripped-down, authentic exploration of something very interesting. Read the full review.

about the writer

Andy Dehnart is a journalist who has covered reality television for more than 15 years and created reality blurred in 2000. A member of the Television Critics Association, his writing and criticism about television, culture, and media has appeared on NPR and in Playboy, Buzzfeed, and many other publications. Andy, 36, also directs the journalism program at Stetson University in Florida, where he teaches creative nonfiction and journalism. He has an M.F.A. in nonfiction writing and literature from Bennington College. More about reality blurred and Andy.